GETTING STARTED
Begin Your Journey to Sucess Getting Started Courses for Your Career Path
Launch Your Career in Growing Industries with our Getting Started Courses
Getting started courses offer individuals the basic knowledge and skills necessary to enter growing industries like game development, programming, and app development. These courses cover fundamental concepts and tools, including coding languages, applications, and best practices, to prepare students for a successful career. With the global game development market projected to hit $293 billion by 2027, there is a growing demand for skilled professionals in these fields. By taking getting started courses, students gain valuable hands-on experiences, projects, and assessments to hone their skills and prepare them for real-world challenges. Additionally, students may have access to industry experts who can offer guidance and advice on career pathways and opportunities.
Learn the skills of tomorrow with our immersive getting started bootcamp
Discover& master the skills you need to accelerate your career with our immersive bootcamps. Our getting Started courses are ideal for beginners looking to explore the world of game development, virtual production, and emerging technologies like AR/VR and web 3.0. These immersive training programs are conducted in partnership with institutions or listed on Eventbrite and provide practical, hands-on training that will accelerate your skills and help you excel in your chosen field. Whether you're a student or an enthusiast, our bootcamps offer a quick and efficient way to acquire advanced skills in specific areas of interest. Start expanding your horizons today.
Learn the skills of tomorrow with our immersive getting started bootcamp
Pick the perfect bootcamp to kickstart your skills
Get a head start in thriving industries like game development, programming, and app development with our getting started bootcamps. Through comprehensive courses covering coding languages, applications, and best practices, gain essential skills and knowledge.
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Introduction to Unity3D and game development
Creating a simple 2D game
Understanding the Unity interface and tools
Working with game objects and components
Basic physics and collisions
User interface and game menus
Creating a simple 3D game
Introduction to scripting in C#
Scripting basics in Unity3D
Lighting and shadows
Working with audio and video
Particle effects
Introduction to game mechanics
Building AI for your game
Creating multiplayer games
Working with animations
Building for different platforms (PC, mobile, consoles)
Integrating third-party tools and plugins
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Introduction to Unreal Engine interface and tools
Creating a simple game level
Working with actors and components
Basic scripting with C++
Basic physics and collisions
User interface and game menus
Creating game mechanics
Creating AI for your game
Building multiplayer games
Working with animations and sequencer
Lighting and shadows
Working with audio and video
Integrating third-party tools and plugins
Advanced scripting with C++
Creating custom shaders and materials
Creating cinematics and cutscenes
Creating virtual and augmented reality experiences
Creating high-quality game art assets
Creating real-time visualizations and simulations
Optimizing game performance
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Introduction to Unity and VR
VR user interface and interactions
VR camera and player movement
VR physics and motion simulation
Creating VR environments and worlds
3D modeling for VR
Developing VR applications for different platforms (PC, mobile, consoles)
Optimizing VR performance and frame rates
VR sound design and spatial audio
Integrating haptic feedback into VR experiences
Multiplayer VR experiences and networking
Building for VR headsets (e.g., Oculus, HTC Vive, Windows Mixed Reality)
Developing hand-tracking devices (e.g., Leap Motion, Oculus Touch, Valve Knuckles)
Advanced VR interaction techniques (e.g., eye-tracking, voice recognition)
VR project development and presentations -
Introduction to Unity and AR
AR markers and tracking
Markerless AR tracking techniques
SLAM for AR
Creating multiplayer AR experiences
Advanced AR interactions using hand and gesture recognition
Advanced surface reconstruction and mapping
Lighting and shadowing in AR scenes
Spatial sound and haptic feedback in AR
Integrating AR Cloud services and remote collaboration
Building AR applications for HMDs and smart glasses
AR in different industries, such as education, healthcare, retail, and entertainment
Real-world training and simulations using AR
Optimizing AR performance for mobile devices and other platforms
Creating custom shaders for AR
AR project development and presentations
- Introduction to Unity3D and game development
- Creating a simple 2D game
- Understanding the Unity interface and tools
- Working with game objects and components
- Basic physics and collisions
- User interface and game menus
- Introduction to game mechanics
- Building AI for your game
- Creating multiplayer games
- Working with animations
- Building for different platforms (PC, mobile, consoles)
- Integrating third-party tools and plugins
- Creating a simple 3D game
- Introduction to scripting in C#
- Scripting basics in Unity3D
- Lighting and shadows
- Working with audio and video
- Particle effects
- Introduction to Unreal Engine interface and tools
- Creating a simple game level
- Working with actors and components
- Basic scripting with C++
- Basic physics and collisions
- User interface and game menus
- Creating game mechanics
- Creating AI for your game
- Building multiplayer games
- Working with animations and sequencer
- Lighting and shadows
- Working with audio and video
- Integrating third-party tools and plugins
- Advanced scripting with C++
- Creating custom shaders and materials
- Creating cinematics and cutscenes
- Creating cinematics and cutscenes
- Creating virtual and augmented reality experiences
- Creating high-quality game art assets
- Creating real-time visualizations and simulations
- Optimizing game performance
- Introduction to Unity and VR
- VR user interface and interactions
- VR camera and player movement
- VR physics and motion simulation
- Creating VR environments and worlds
- 3D modeling for VR
- Developing VR applications for different platforms (PC, mobile, consoles)
- Optimizing VR performance and frame rates
- VR sound design and spatial audio
- Integrating haptic feedback into VR experiences
- Multiplayer VR experiences and networking
- Building for VR headsets (e.g., Oculus, HTC Vive, Windows Mixed Reality)
- Developing hand-tracking devices (e.g., Leap Motion, Oculus Touch, Valve Knuckles)
- Advanced VR interaction techniques (e.g., eye-tracking, voice recognition)
- VR project development and presentations
- Introduction to Unity and AR
- AR markers and tracking
- Markerless AR tracking techniques
- SLAM for AR
- Creating multiplayer AR experiences
- Advanced AR interactions using hand and gesture recognition
- Advanced surface reconstruction and mapping
- Lighting and shadowing in AR scenes
- Spatial sound and haptic feedback in AR
- Integrating AR Cloud services and remote collaboration
- Building AR applications for HMDs and smart glasses
- AR in different industries, such as education, healthcare, retail, and entertainment
- Real-world training and simulations using AR
- Optimizing AR performance for mobile devices and other platforms
- Creating custom shaders for AR
- AR project development and presentations
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